Aliceone: Sextanting Your Atlas in Path of Exile 3.1
Sextanting Your Atlas in Path of Exile 3.1
Cartographer's Sextants are items that buy poe items in maps and can be traded with other players. Working with one on a map adds a mod to that map that also applies to nearby maps within a radius. These mods are a mixture of ones that make the maps less difficult, harder or possess a tradeoff that you may be able to swing in your favor.
Sextants are items you find in maps. There are three tiers of Sextants, denoted by colors, which coincide with the colors of maps. White (apprentice) is the lowest tier, then yellow (journeyman), then red (master). Once you have found one, you can use it by opening your Atlas, opening your inventory, right clicking the Sextant, then clicking on the map you want to apply it to.
The Concept of Sextant Blocking
The reason that Sextants are a “noob trap” goes back the concept of Sextant blocking. Plain and simple, Sextants have a lot of bad mods: mods you’d never want to put on your maps, and mods that are basically a waste of the money you spent on the Sextants. So you, as a Sextant user, want to mitigate the number of times you can get these bad Sextants. Luckily, there’s a way to do this. Unfortunately, it’s confusing and expensive.
Sextant blocking is when you put Sextants on nearby maps, rather than the map you’re going to run. The maps you put the bad mods on are the ones just out of reach, and won’t affect the map you like. The reason for this is simple: a map cannot have two copies of the same mod on it.
The Hard Part
It gets confusing because two isn’t the only map affected by three. The fact that two maps cannot have the same mod is not exclusive to two and three’s relationship. Because three puts that bad mod onto two, one also cannot roll that bad mod. If one and three had the same bad mod, then two would have two instances of it, which is not allowed. Therefore, blocking off three is doubly efficient.
If you’re really on the ball, you’ve realized that this means the blocking doesn’t stop at three.
Say you add in a fourth map. One is the map you want to run. Two is the set of maps that you put Sextants onto, in order to affect one. Three is the map that you put bad rolls onto, so that one and two cannot have those bad rolls. Four is the map you put even more bad rolls onto, so that two cannot have the same bad rolls. You layer the bad rolls to prevent as many bad options as possible.
If you set this all up – and it can be extremely expensive – your Sextants will roll better results much more consistently. An initial startup cost saves you hundreds of thousands of chaos in the long run.
In this league, the best map to run Sextants on is the Vault. You can block off a significant number of bad rolls, have six Sextants hit it from nearby maps, and get a good profit. It’s what I have my Atlas setup to do, as seen below. If you’re more interested in fast experience, Shaped Channel Sextanting is another option that has become popular in this league. The map doesn’t have any expensive cards that drop, but the Sextants you use are all white, so the cost is much lower. It’s also a much easier map if you’re looking to safely gain experience.
I haven’t Sextant blocked the bottom right side so that I can manipulate the Shaper and Elder influence as need be.
The biggest takeaway here is to do your research before you jump into Sextanting. Here’s a great site that will show you how to Sextant block any map. Without Sextant blocking, using Sextants is not profitable. Don’t get sucked into the talk about how great Sextants are and go using them willy-nilly. Have a plan of action, and understand that once you’ve done something like this, the fee to change it is huge, so expect to leave your Atlas like this for months at a time.
If this stuff doesn’t sound fun to you, at the end of the day, just sell the damn things. They aren’t worth the trouble if you aren’t interested in min-maxing your profit.